The Mysterious Gourmet

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Should Mario let the Goombas be?

Recently, I’ve come into contact to a lot of games that force you to choose how lethal you are with your enemies. Dishonored and Mark of the Ninja are a few games that change the story (and gameplay) drastically depending on whether you let your enemies live.

I’m always seeing comics/videos from the perspective of Mario’s enemies, showing how their family is torn up, how they’re left in endless bouncing hell, etc.  So, I’m wondering what would happen if the concepts of choosing whether your enemies live was applied to Mario.

What if I new ending was achieved if you never bounced on an enemy except for Bowser?  (And maybe even find a non-lethal way to take him down as well?)  I’m sure the game would be a lot harder, since now you can’t use enemies as ways to get to hard to reach platforms.  And the usefulness of the items would be altered as well; you’d want to use the ice flower way more than the fire flower.

Maybe there are some intermediate benefits of being a pacifist.  Maybe once you pass all the koopas, they give you your own turtle shell to keep permanently.  Maybe the monty moles will team up to create a tunnel that skips the next world.

I’m curious to see what Mario games are possible to beat without defeating a single enemy.  (Minus Bowser, of course.)  The earlier 2D games probably would allow you to bypass most of the enemies and go straight for the flag.

Thoughts?

skarosoul:

castielwillhelpwillgraham:

221b-bag-end:

221b-bag-end:

montseskeleton:

mic-ro-wave:

captainjackdarkness:

BEING IN A LOT OF FANDOMS IS REALLY CONFUSING BECAUSE IF YOU SAY ‘aww, john’ YOU COULD BE TALKING ABOUT JOHN WATSON OR JOHN WINCHESTER MAYBE EVEN JOHN EGBERT AND DONT FORGET JOHN BARROWMAN

green

Don’t forget John snow

the struggle is real guys

there are way too many johns

image

this is back on my dash oh god

has anyone ever said ‘aw John’ about John Winchester

I did

Let’s not forget about

“Wake up, John!” ~Cortana

(Source: sukonenesho)

Gamers are a force to be reckoned with online, uniting with absurd fervor to defend their medium. They see the mainstream world’s dubiousness about the value of their safe space as further rejection, more teasing from the jocks. […]

Sexism is such a hot topic in the games industry these days because new voices are virtually banging down the industry’s doors to be recognized, included, and heard. The geek treehouse is terrified at the idea of change. The obsessively earnest Internet comments and tweets about how games absolutely are an expressive art form that deserves as much respect as anything else are paired with claims about how feminism and “censorship” are going to ruin everything for them, naturally.

[…] A significant portion of gaming’s founding fan base has quietly turned into grown-ups and parents, more hesitant than they might have once been to put war simulations and high-resolution breast physics in front of their colleagues and kids. As game play shifts to more participatory online multiplayer, muddling in the trenches with a lot of slur-slinging, phobic Internet trolls is an ever-less attractive proposition.

With decreasing time budgets, shorter — and less expensive — art-house games and smartphone-market “distractionware” become a more appealing proposition. Much of gaming’s historical audience would rather integrate gaming into their adult lives than cling to a militantly geeky platform.

But the game industry, laboring under a dated marketing vision that still dreams of the 17-to-25 year old gadget geek with the endless wallet, hasn’t grown up at the same rate. Risk-taking and creative innovation are receding amid a destructive feedback loop in which appealing to a niche audience becomes ever more critical the more that audience’s contribution to the bottom line shrinks. As a result, the games currently lining store shelves are increasingly impossible to distinguish from one another. Game companies bet on becoming the single most attractive player in the same homogenous field rather than branching out to create something new and risking expensive failure.

- Leigh Alexander (http://thenewinquiry.com/essays/playing-outside/)

(Source: accincidental)

② || れい

thestrals-in-221b:

awizardinsideandout:

All known spells from Harry Potter

ATTENTION TUMBLR ARTISTS

daunt:

omgwtfneo:

SICK AND TIRED OF PEOPLE STEALING YOUR GODAMN ART?

Can’t find the godamn ask to tell the blogger to kindly take your art down?

NO MOAR!

Email support@tumblr.com with links to your originals and the repost, and they’ll take it down.


NOW REBLOG THE SHIT OUTA THIS AND SPREAD THE WORD!

OMG. WOW???

Spread the word? :D

gtezz:

 

gtezz:

 

(Source: roswelldaily)

cheshirehikari:

kanaya-bby:

kissesandkeyblades:

fangbanger21:

Awww. :)

im gonna pass out oMFG

this is literally me.

I feel more connected to the KH community than ever before for some reason.

(Source: hydraulic-wing)

I love this quote. I love this movie.

This scene impressed me so much when I first saw it. It still fills me with… idk something. I love it.

(Source: moistowlettes)